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Update 0.7 The Celeste Rework


Heyo everyone! The original plan this update was to progress the story, unfortunately I had a procedure later this month so I needed time to recover. Thus I decided to make it a House Keeping update, but worry not a lot was done this update! I worked on a lot of things visually and mechanically. I dub this update The Rework Update, but the biggest rework was Celeste. Everyone had there kit reworked in one way or another! I always planned to rework Celeste and I thought what a better time then now! Celeste lacked in identity as a healer and I wanted to amplify my vision for her by tenfold. So without further adieu here's the patch notes!

Battle System

Characters

Florrent

  • New: Violent Passive Ability: Violent Calling- Each last-hit you land on the enemy instantly grants 20% of your health back.
  • New: Neutral Passive Ability: Eager Diligence - Start every battle with 20 TP.
  • Bug Fix: Spare: - Disabled the ability to Spare if you are not on the gentle route. Sparing on other routes caused too many problems both narratively and mechanically.
  • Reworked: Resilience- - > Beacon Of Hope - There's always hope, cure the target of all ailments and reduce the damage of 1 incoming attack by 50%
  • Reworked: Soft Heart - You may have a soft heart but you can withstand hits. Directs all physical damage to self with -50% Defense
  • Reworked: Pure Stance - User does not take damage for 3 turns. At the end of Pure Stance, all stored damage is received at once. 
  • Buff: Credulous Pierce - Adjusted damage to include: User’s Max HP, Defense and Attack where previously was just Defense. Also a better description :)

Developer Note: Florrent is unique as in depending on which route you choose will influence how you play him. On Violent he is a huge damage dealer. On Neutral he’s more of a fighter type who can sustain himself but also dish out a damage. On the Gentle route he is more of a knight who succeeds in both tanking and providing damage when necessary. A few of Florrents skills in the non-violent routes were pretty unimpactful which lead to just using his damage skills so I decided to solidify his role as a tank and provide him with more impactful skills.

Celeste

  • Removed: Passive Ability: Sharing Is Caring - A target of her new Rework was to make her a more unique healer, thus her passive changed to better fit that.
  • Removed: Bright Light - This skill has history for being hard to balance, along with it being raw readily available healing, I wanted to give Celeste a more unique way to achieve healing her allies.
  • Removed: Star Light - Her new form of healing now cleanses her allies' ailments, this move was becoming redundant.
  • Removed: Lumi Light - The ability to heal multiple people is great as a healer, however Celeste can do this on a much larger scale, making this move unnecessary.
  • Removed: Moon Tune - Genuinely speaking, I never really liked this skill, it lacked depth and seemed very niche as a healer. And now doesn’t fit into her new moves, thus it has been chopped.
  • Reworked: Twinkle Flicker -> Starweaver- Weave stars to damage the enemy, leaving Star Dust on the user which heals upon taking damage. After taking damage, it transfers to a Random Ally.
  • Reworked: Celestial Gift- Bestows an ally with a magic absorbing barrier that converts half of magic damage into MP gain.
  • New: Passive Ability: Selene’s Embrace- Upon transforming into your moon form, cause a healing aura that heals allies 7(+.15 M.Atk)% HP per turn.
  • New: Selene’s Blessing- Bestows an ally with Selene’s grace, marking them for a blessing.
  • New: Selene’s Awakening- Become infused with the goddess of the moons’ power, healing all those affected by Selene's \C[27]Blessing\C[0].
  • New: The Moons’ Remembrance- “When the moons cry, all will listen.” -Selene. The weather begins to shift, dropping tears of the moon which Cleanse Ailments, Reduce MP cost, and heal everyone 2% HP, MP for 5 turns.
  • New: The Mirrored Moons- “Look deep, and you’ll see the moons dance a symphony in perfect parallel.” -Selene. Damage an enemy and reflect healing to all allies. Or Heal an ally and reflect damage to all enemies.

Developer Note: So as you can see Celeste had a huge Rework to shift her from a generic healer to a more interactive, unique, and strategic healer. Her role of healer was not weak by any means but she was rather one-dimensional and felt pretty boring both in character and gameplay. Her narrative as a moon inspired healer was apparent but it wasn’t clear or concise and as the universe begins to expand I need to be more accurate in its depictions.

Xul

  • Removed: Passive Ability: Prodigy - Overall this was pretty weak passive and not readily available as one without making it broken, perhaps it can be of use at a later time.
  • New: Passive Ability: Elementalist - Hitting an enemy with an Elemental skill will cause them to take 5% more damage from all sources, this effect is stackable to a cap of 20%.

Developer Note: Xul is in a pretty good place, he is raw magical damage. A glass canon of sorts! However he was lacking in identity with his passive so I gave him a more usable and lore accurate one. 

Bearby

  • Reworked: Be My Valentine! - Present an enemy with a box of chocolates, charming them for 2~3 turns. Charmed enemies can only target you. Charmed enemies gain life steal.
  • Buff: Truffle Trouble - A delicious truffle treat to- wait when did you make truffles!? Poisons the enemy to take 5%(+.15% MAT) of their Max HP. Poison jumps to a random enemy each turn.
  • Buff: Bear Hug - Hug a target tightly. Give an ally a Defensive boost or skip an enemy's turn and grant them invulnerability.

Developer Note: Bearby, similar to Xul is also in a good place, his identity as a buffer tank is apparent. However there were a few skills that felt underused or niche so I decided on a few touch ups.

Rowena

  • Reworked: One Step Ahead! - A quick attack that allows for a follow up afterwards. This also lowers the cooldown of combo skills by 1.
  • Reworked: Vital Error - Expose a target's vitals, allowing for a follow up. Enemies with exposed Vitals take more damage, and have lower luck. Hitting vitals heals the person who applied them.
  • Reworked: Keep The Change -> Charity Work - Rowena throws a pouch full of gold, breaking the enemy. Broken enemies cannot be healed for 25(+10% Luk) HP.

Developer Note: Rowena is fitting her purpose of a fast, raw damage, combo unit. However, a few of her skills felt very out of place and hindering her playstyle. Thus I adjusted them to better compliment her fighting style.

Art

Characters

Team Pluhnoah

  • Update:  Walking Animations - I took my time to update Team Plunoah’s walking animations to be more dynamic and give a more smoother and realistic effect to it.

Celeste / Selene

  • Removed: Celeste’s Staff - Out with the old and in with the new, a staff is a pretty generic weapon!
  • New: Speclune - Celeste’s new weapon is called Speclune. An incredibly thin slab of glass, decorated with moon sigils. The center seems to be a reflection of a moon.
  • Update:  Battle Animations - I updated Celeste’s battle animations to include her new weapon and with a new weapon comes new movements and style.
  • New: Moon Form Battle Sprite - Celeste’s new form means she needs a whole new look which also means an entirely new battle sprite with unique animations. With this design I want to take risks and not give in to tropes. (Think Sailor Moon and Anime School Girl Transformations) So for this moon form I instead took a different route. Using more of what would be the effects on a human body when inhibiting a fraction of a powerful external being’s magical powers. 

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